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v8.9.0 Patch Notes

Summary: Forgotten Sands, Mythic Gear, New Boss Battle, the Official Wiki, and More! Expeditions Introducing Forgotten Sands, a new expedition! Requires...

Summary: Forgotten Sands, Mythic Gear, New Boss Battle, the Official Wiki, and More!


Expeditions

  • Introducing Forgotten Sands, a new expedition!
  • Requires 30,000 solo steps or scaled higher for co-op parties (36K/54K/72K).
  • 9 New Discovery Materials.
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New Quest

  • The Wanderer: "What the Sands Keep" Quest
  • Requirement: Lv. 70
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New Gear

  • Introducing Mythic gear, a tier above Legendary!
  • Requirement: Lv. 70
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New Item

  • Infuser Spellbook: Allows you to transform a Legendary or Mythic gear piece into another.

Note: Transforming Mythic gear requires a Mythic Orb.

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Boss Battle

  • As SideQuest continues to explore creative and experimental bounds, there is a new boss battle sequence that has been built off the previous Haunted Castle event.
  • Boss battles still feature choosing any class, now with two skills and two difficulty modes.
  • Controls inputs have been slightly optimized for early tap buffering, forgiving touch areas, and finger drifts.
  • Archer class is still unavailable until the future.
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SideQuest Official Wiki + Aldwin

  • SideQuest now has an official wiki, located at wiki.playsidequest.com!
  • Aldwin, the tutorial NPC now supports deriving knowledge straight from the wiki.
  • Aldwin also now supports showing the game server status and any immediate, known bugs impacting gameplay.
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Streaks

  • Players now have an extra 4-hour grace period after the local calendar day to check-in.

Guilds

  • Players may now start guild quests without having a 6-hour cooldown in-between.
  • Players now see "Give Kudos" more prominently after a guildmate has completed a quest.
  • The price to create a new guild is now 10,000 coins from 5,000 coins.
  • Vera quest UI has been updated.

Dashboard

  • Default player username is now white instead of gray.
  • Coin values now display as 100K and 1M.
  • Minor updates for smaller screen sizes.

Pets

  • Improved potential roll distribution between pet bonuses (all species)

Shop

  • You may now gift your friends directly from the gem shop!

Interface

  • Expedition designs have been updated.
  • Shop has a new gem icon.
  • Minor settings text updates.

Announcement Board

  • You may now share announcements using the "share" icon, linking straight to the SideQuest main website.
  • Summary preview display is now more concise.

Settings

  • You may now click the (?) floating circle in the settings menu to access Aldwin (for help and support) as well as from the original NPC menu.

Misc.

  • Added a few missing translations in other languages.
  • Added "Claim Loot" action card display for players with full inventories still getting loot from battles.
  • Categories in the shops are now removed if you own all items within them.

Bug Fixes

  • Fixed an "inventory full" bug with pet tokens.
  • Fixed a bug with crafting requirements not being specific.
  • Fixed a bug with guild activity for players that left a guild

iOS Hotfix v8.9.1

  • Fixed an iOS crash that could occur when using potions.

Quick Note

I have seen mixed feedback regarding the direction of SideQuest being a simple game without complexity while others wanting deeper combat and more reasons to be engaged.

Players will always be able to fully progress in the game and obtain all items just from walking. No combat needed.

Combat is an optional supplement that is designed to be quick yet immersive. I want to give gear, pets, and skills a meaningful depth without transforming the game foundation.

Regarding autoplay features, SideQuest is not on track to become an "idle" game. That would also be moving in the opposite way. The goal is to stay in the middle.

Let me know your thoughts on this, feel free to message in the Discord server under #feedback-suggestions or email at support@playsidequest.com

Thank you!


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